How video game designers use math /
Series: Math in the real world Published by : Chelsea Clubhouse, (New York :) Physical details: 32 p. : col. ill. ISBN:9781438130675; 1438130675; 9781604136036; 1604136036.Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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W. Ross Macdonald School Library General Stacks | Non-fiction | 794.80151 EGA (Browse shelf (Opens below)) | Copy: 1 | Available | 2013-1467 |
Shelving location: General StacksCollection: Non-fiction Close shelf browser (Hides shelf browser)
Includes index.
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Describes situations in which math is used in video game design.
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