W. Ross Macdonald School Library

How video game designers use math /

by Egan, Jill. Series: Math in the real world Published by : Chelsea Clubhouse, (New York :) Physical details: 32 p. : col. ill. ISBN:9781438130675; 1438130675; 9781604136036; 1604136036. Year: 2010 Item type: Print
Tags from this library: No tags from this library for this title. Log in to add tags.

Includes index.

What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.

Describes situations in which math is used in video game design.

There are no comments on this title.

to post a comment.